Sun Shangxiang's team win rate is ranked last, and her strong displacement and basic skills can't beat Luban's sweeping shots?

2025-09-12 14:21

Sun Shangxiang's team win rate is ranked last, and her strong displacement and basic skills can't beat Luban's sweeping shots?


The shooter is the main output of the team, especially in the later stages, when team battles determine victory or defeat. After your development and equipment are formed, don't wander around to avoid being caught. Without the shooter, there is a high probability that you will be defeated due to insufficient damage. After your death, there will be no one to guard the tower, so just click to surrender!

Shooter team win rate

This is also why teams emphasize development, going all-in and dragging the game to the late game. Marksmen are key figures. The biggest fear in ranked matches is running into a development laner who can't play well. It's like having your right arm cut off. Supports and tanks handle damage, while mages and junglers handle damage. Unless you successfully ambush and kill several main players early, your chances of winning are slim. It's easy to imagine how crucial the marksman's contribution is in teamfights. Players often study and compare win rates to analyze their strengths, but deeper exploration reveals that even win rates are categorized into several types: early, mid, late, and teamfight. This issue will discuss marksman teamfight win rates.

Everyone says marksmen are on the rise in the late game, but which marksman, with the bonuses from their gear, is the strongest in combat? Sun Shangxiang, with her strong displacement and basic attacks? Lu Ban, with his ranged attacks? Gongsun Li, who roams the world with an umbrella? Hou Yi, with his high basic attack frequency?

Sun Shangxiang, last one

Sun Shangxiang is often praised to the skies, but it wasn't until the release of King's Camp data that we realized how weak she is in teamfights, with a win rate at the bottom of the heap, just 47.7%. Are you surprised? Xiangxiang isn't very strong in the late game to begin with. In frontal teamfights, while she's certainly a threat to the backline, a closer look reveals her habit of staying in the frontline and using basic attacks. To put it another way, she's perfect for attacking tanks. Add to that the sheer number of tanky champions, and even with her second skill's armor penetration, she's still no match for them.

The idea of Sun Shangxiang's equipment is mostly based on Shadow Blade, and Dawn is added in the later stage, which gives her the so-called burst damage. With the change of the output environment, the strength positioning has been moved to the early stage. Output is one of the reasons, and the displacement function is more inclined to self-protection.

The problem is that output and self-protection are bound together and share functions. If you use it to roll, you will lose your powerful general ability if you don't attack. If you chase the enemy, you will lose your means of displacement and self-protection. This is her biggest flaw.


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