Sun Shangxiang ranks last in teamfight win rate. Is her displacement and basic attack no match for Luban's strafing? (Part 2)

2025-09-12 14:23

Sun Shangxiang ranks last in teamfight win rate. Is her displacement and basic attack no match for Luban's strafing? (Part 2)


It is an indisputable fact that Sun Shangxiang's displacement provides self-protection. This is also the reason why everyone prefers the eldest lady. She does not rely too much on assistance or teammates to survive, rolls and moves, and uses strong basic attacks. However, there are many flaws during team battles. On the other hand, another Luban No. 7 who has no displacement has a higher team victory rate than Sun Shangxiang.

Luban No. 7

Survival hinges on damage; how can you continue to deliver damage if you've lost your life? This is why players emphasize displacement. In terms of damage, Luban No. 7 consistently outperforms many marksmen, boasting a 47.8% teamfight win rate. His strafing damage, dealing 100% of his health, is incredibly effective, instantly killing the frontline. The question is, can you guarantee maximum damage?

Luban No. 7 is a standing shooter. His strafing is both an advantage and a disadvantage. He has too many back-and-forth movements and is best caught or controlled by a mage. He stands still during the whole process. In a chaotic battle, the disadvantage of a casual game is that the support is often nowhere to be seen. Luban No. 7's shooting relies on his teammates to survive. There are countless scenes where he is left without anyone to protect him. His high team victory rate is closely related to his teammates' awareness.

Huang Zhong

Although both are passive shooters, Huang Zhong's firing range is larger and his team win rate is 48%. His shortcomings are not much different from Luban No. 7. Every time he uses his ultimate skill, it is equivalent to creating opportunities for the enemy to rush over and beat them to death. No matter how high the damage is, his tankiness cannot withstand many hits. A series of attacks, jungle raids, and magician explosions will make it take less than 1 second for him to die.

In an era of rampant armor, not to mention shooters, even tanks or assassins have to buy a yellow shield to increase their fault tolerance. Huang Zhong's output is greatly reduced, and the damage of his ultimate skill is reduced. With such data in team battles, his performance is better than expected. His strength is not only affected by the environment, but he often loses because of insufficient damage.

Mengqi

Mengqi is slightly better, with a team win rate of 48.2%. He is not completely rigid, but his ultimate skill works well with sprint. He can move and shoot, and there is an illusion of being pulled during the whole fight. If he does not have sprint, it is easy to fall behind the enemy. He is not flexible enough for the time being and has no lethal damage unless there is a way to focus fire. He is most suitable for small-scale team battles. It is fun to shoot one or two people, but it is a bit troublesome for large-scale team battles.


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