Popular characters are being complained about for excessive amounts of money. Will Dunshan's fate be unfortunate and return to his original state? (Part 2)
2025-09-29 12:46
In the last data before the update, how was Shield Mountain's performance? His appearance rate was abysmal, at just 1.2% across all tiers, with a win rate of 48.2%. In the 1350-score Peak tournament, his appearance rate was 1.4%, with a win rate of 48.32%. In high-star games, his appearance rate was 1.6%, with a win rate of 49.71%. He was completely ignored.
Introduced the attachment mechanism, shield mover moves to the target
After the revamp, the planners decided to retain his strength, but he couldn't be invincible; he needed to be able to be countered. Therefore, they only made significant changes to his passive, skill 1, and ultimate. His passive is based on skill 1. Previously, he was known for holding a shield to block projectiles. However, after the new season, he's now known for supporting teammates, a gameplay style known as "Shield and Protect." He's also been integrated into the defensive tower, firing stone cannons.
Of course, when it first appeared, many players were not used to the new mechanism and did not know how to protect people. Some even used the defense tower to play a key team battle effect. After becoming proficient, they found that the effect was stronger than they imagined. It was said that it was specifically used to cause area attacks, which was a wrong idea. In fact, the main attack was to slow down the enemy and help the shooter regain the line during the laning phase. Just imagine the scene as fighting hand in hand with the walking defense tower, but the stone cannon fired was to slow down the enemy, not to damage the enemy.
The advantage of lifting is that the mover is transferred to the target's hand. Basically, the teammate is the one who operates it. If the shield is broken or displacement is used during the process, the skill will be automatically canceled, and the player will fall down and gain a movement speed bonus. Then the shield will be shared with Shield Mountain to increase tankiness. It sounds simple, like a hard support version of Yaomei.
The energy wall has a strong blocking power, and even long-range output is affected
The strongest point of the new version of Shield Mountain is that the second and third skills can be combined into a combo, leaving behind the old gameplay. When you are hit on the spot, you will generate an energy shield and move forward slowly. There is no need to stand still. It sounds like the blocking ability is stronger. No matter you are high or low, or pushing the tower, an energy wall is pushed out, and all skills are reimbursed. Even the long-range output mages, Gan Jiang Moye, Nuwa, etc., can't escape. Who can bear this kind of frustration? The only place to appeal is to find the planner to argue. Up to now, no hero has been able to pass through his wall, go around and catch people, and the threat of team fights is too heavy. The test was completed on the first day of the season. In the following days, he has been sent to the banned area one after another. Will his rise make him experience the original downturn again, and finally be weakened and treated coldly?
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