The ending flow is over, Allen is more adapted to teleportation, and the flight speed of the development rocket increases.

2025-01-30 10:16

The ending flow is over, Allen is more adapted to teleportation, and the flight speed of the development rocket increases.


Since the rise of the teleport summoner skill, players have begun to study which hero is more suitable for carrying teleport, especially in the confrontation road, where there is a teleport array on the side of the road. What kind of benefits will two teleports bring? Today, let's return the protagonist halo to Allen, give up the end, and play the conventional game. A teleport has a huge influence and brings earth-shaking changes.

When talking about the teleport function, everyone will have a preconceived notion that it is reserved for the "pilots" of the canyon, such as Liu Bang and Nezha. The confrontation road teleport array, the own teleport skill, and then the teleport summoner skill, a total of three times, all three lanes of soldiers, after joining the team, you can go to the side lane to support, or break into the wild area to grab buffs, and then return to the confrontation road. It is not a problem. After the character is changed to Allen, will it really work? After all, this warrior has always brought the end harvest, or punished the wild monsters. What if the teleport skill is not used to it?

The advantage of having a teleport is that it allows you to quickly return to your original position. Speed is the key to development, especially for heroes with poor endurance. Sometimes, in a level 1 fight, your health is almost depleted, so you return to the city to replenish your life. But the second wave of soldiers arrives, and the distance to them is still far. Anyone would give up decisively. At this time, the teleport comes in handy.

Teleport Allen vs. Termination Arthur

The advantage of teleporting Allen lies in the accumulation of economy. It has different uses in laning and team battles, but the former is more effective. At this time, some black fans will question it, saying that with a finisher, they would have taken down the low-health Arthur long ago, and the teleporter would have watched them slip away. In fact, this idea is wrong. If the economy overwhelms the opponent, there is no need for the assistance of the finisher at all, because theoretically you can beat the opponent, but due to the economy, no equipment, and low damage.

If you don't choose to fight hard, but keep your composure and develop, and rely on teleporting to other lanes to get economic benefits, you can drive the rhythm of the whole game. The reason why he was so outrageous when he was eating the line and was secretly trusted was that in most cases, the mage went to the bottom lane and no one paid attention to the middle lane, so he went to clear the defensive tower, or when the development lane was in a team fight, he would go to help naturally, there would be extra economic bonuses here, and then teleport back after the small team fight, running around in two lanes, and not picking up any economic benefits. On the other hand, Arthur who didn't teleport, his teammates all collapsed, but he was still leisurely clearing the line, going to the middle lane to make up the line, and encountered the defensive tower again, wandering left and right.


Sports News

More News