Bai Li Shouyue's transformation: a 16% difference in win rate between the early and late game. Should we bet our lives on him? (Part Two)
2025-11-28 14:29
Baili Shouyue has always been a popular character, with mixed reviews. His sniping mechanic is his biggest flaw, and many people dislike him. However, this is precisely his essence. If a sniper doesn't snipe, what's the difference between him and a regular shot-and-shooter? The number of complaints was so high that his ban rate skyrocketed, and he was almost impossible to play. He was considered a mind-bender. Until 2024, the developers decided to cancel his old gameplay, reduce his damage, and regroup.
Abandon sniping and focus on basic attacks.
By balancing basic attacks and sniping, a solution was devised to allow the second and third skills to share bullets, reducing the frequency of sniping by players. The second skill is no longer the core skill, but is used for harassment and finishing off enemies, with the output method relying on basic attacks. This move directly caused Baili Shouyue's win rate to plummet, dropping to around 36% in the early game. However, the situation reversed in the mid to late game, with the win rate increasing by 16%, perfectly transforming him into a late-game marksman.
In a fast-paced version, whether marksmen can survive until the late game is uncertain. Their weakness is 100% felt during their weak period, and their performance during their strong period depends on their skill level and team awareness. In the late game, can the team hold out if they group up to win?
The initial torment
Why is the revamped Baili Shouyue so weak in the early game? He's lost lane control, his damage has been reduced, and even if his second skill hits with two bullets, he might not be able to win. The aftercast animation for sniping or basic attacks is too long; which is faster, bullets or arrows? His low attack power leads to slow wave clear, prolonging his development period. He can't even reach small jungle monsters, and he's lucky if he doesn't die in lane. His average gold per minute is 646.66, the lowest among all marksmen. This alone proves that Baili Shouyue is at the bottom of the early game strength rankings. He's not very useful in team fights, lacks solo-kill ability, and is a poor marksman. Even the support might not tolerate him, abandoning him to roam with the jungler. His basic attacks are slow, and sniping is a waste of time. The difficulties are unspeakable, and teammates don't have the patience to compromise.
Invincible in the late game
In the late game, it rises to prominence by following the template of a marksman. Its ultimate skill has a range of 30 points, and its basic attack range is longer than any other marksman. Its third skill has two dashes, and including Flash, it has a total of three dashes. It has a long attack range, and its skills cause a slow effect. With the attribute bonuses from equipment, its output environment becomes much more comfortable, its survival space is expanded, and it has vision devices to guard against attacks. Whether it is outputting damage or surviving, it handles things very well.
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2025-11-08 16:37