A rundown of the top kill-farming champions in the Rift: Mages lead the pack among Marksmen, but surprisingly, Junglers aren't even on the list? (Part Two)

2025-12-23 14:12

A rundown of the top kill-farming champions in the Rift: Mages lead the pack among Marksmen, but surprisingly, Junglers aren't even on the list? (Part Two)


The mage who led the pack was Shangguan Wan'er, not Zhuge Liang. This shows that the latter's energy bomb is easily taken down by teammates, and it relies too much on the speed of equipment completion and economy. Without money, there is no damage, and the passive cannot be triggered. Whether entering the fray first or second, it has no presence. Marksmen do not have this problem, including marksmen who are immobile.

Let's start with Marco Polo. It's quite surprising that he's on the list. His mobility is like a war of attrition, he's weak in the current version, and he's a marksman who's good for climbing ranks. His reputation has been extremely poor recently. But there's no denying that he has an exceptionally strong ability to finish off enemies. His ultimate skill spins around an entire area and fires bullets at a speed several times faster than Lu Bu's sword swing, dealing true damage in a wide area. Plus, he has a stun summoner spell. If you're fast enough, a few clicks can render everyone immobile for a few seconds, making everyone take the bullets. He's agile, and his chasing and finishing abilities far surpass all other marksmen, averaging 6 kills per game. However, the biggest contradiction is that he's also one of the marksmen with the highest death rate. It's said that you don't need to do much to counter him; just master his positioning.

Who would have thought that Galo's reaping ability is quite impressive, averaging 5.86 kills per game? After staying in the T4 tier for so long, it's rare for her to make the list. In high-level games, she's worthless; her long range, shield-breaking, and Dawnbreaker attributes are simply no match for her. However, across all skill levels, there's a different phenomenon: as long as the support protects her, every arrow is a deadly hit, crit and slow. Anyone who gets close to her will be kneeling on the ground.


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