Case Analysis: How to counter Zhuang Zhou, who has a built-in cleanse, with a lineup lacking crowd control immunity?
2025-12-31 11:03
In Honor of Kings, there are many tips and tricks for ranking up, including team composition, item builds, hero stats, the meta, skin feel, version changes, and more. Achieving the best performance isn't as simple as just having a main hero. As time goes by, you can't predict when a hero will be nerfed or fall to the bottom. Even if a character is popular and played by many, it doesn't prove that the character is incredibly strong. Perhaps people are just lazy and prefer simple and straightforward heroes.
Ten years later, tanks reign supreme, and short-range control is highly effective.
The game has been running for ten years, and its popularity remains unchanged. The developers have tried every means to increase its playability. New characters have overpowered skills, and old heroes cannot remain stagnant. At the right time, they must be reshaped and adjusted, or they will be eliminated. Take the tank as an example. At first, they did not have mobility and were easily kited and worn down. Now, heroes like Armor and Arthur can lock onto enemies with their powerful basic attacks, and their sword swings can pass through walls. It is conceivable that mobility has become a basic skill for self-defense or chasing attacks.
Similarly, resources are limited, and the environment seems to be allocated to junglers and marksmen first. Even the top laner has long abandoned the ability to tank damage, focusing on stacking attack power. At most, a semi-tank build adds some survivability. With all three lanes contesting, what are the remaining mages supposed to do? A single burst of damage is incredibly satisfying, but its power spike is delayed. Its effects become more pronounced in the mid-to-late game, and when things go wrong, it's frustrating. When defending the high ground, when will you even get a chance to contest a wave of minions? The damage is negligible, but the presence is significant. On the other hand, support heroes are highly beneficial in early team fights. Heroes like Wang Zhaojun, Zhang Liang, and Xi Shi, with their multiple crowd control abilities, put immense pressure on the enemy team. To counter crowd control compositions, they have to release heroes immune to crowd control. That's Zhuang Zhou for you.
Zhuangzi is the nemesis of the whole world.
Zhuang Zhou's passive ability allows him to enter a natural dream state, granting him immunity. His ultimate skill removes negative effects within a certain area, rendering knockback, knock-up, freeze, slow, and stun effects useless on the spot. This creates a favorable output environment for teammates to counter the enemy. While his threat level doesn't reach that of Dunshan, he is still annoying and occasionally gets banned. After he's gone, which hero can replace him? That depends on the team composition.
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2025-07-22 11:32