Tower-pushing godsend, Milady isn't the only one; the leader is actually a warrior: Strategy Edition
2026-02-06 12:39
Gaming quirks are just that bizarre. Honor of Kings is a competitive game where you win by pushing towers and destroying the crystal. So why bother developing your character, getting geared up, and constantly engaging in team fights? You can think of your opponents as key figures defending the towers, or as crucial gatekeepers on the three lanes. Once you kill them, no one touches the minion waves, allowing your strategy to proceed smoothly. So the essence of the game isn't about pushing towers, but the thrill of defeating your opponents. It's like being the final boss of a canyon, the great demon king of the high ground. Any fighter who touches or gets close to you will be defeated by your sword or magic. You're unstoppable, and the moment you successfully challenge them, the vanity is at its peak.
In a five-player game, whether solo or in a team, the biggest obstacle to progress is the lack of synergy between strangers who haven't trained together. For example, if you're like conjoined twins, with poor team composition and individualistic play during fights, and you're outnumbered, how can you expect to win? Unless you have a significant economic lead and are the core damage dealer, tanks with high defense are basically as fragile as cookies, easily crushed.
Tower defense games, you really just participate in pushing towers.
Some players take the literal meaning of "pushing towers" too literally. Since it's a tower-pushing game, why do others prefer to stay in the fight when there's an opportunity to steal a tower, instead opting for split-pushing as a diversionary tactic? In principle, this thinking isn't wrong; teammates delaying the game and preventing the opponent from recalling can indeed turn the tide with a wave of minions. The problem lies in what hero you're using. While tower-pushing strategies aren't uncommon, you can't expect a tank to go and push towers. With low physical attack, high attack speed, and skills that are useless against towers, besides clearing minions, you should leave the rest of the effort to the siege minions behind you while you stand in front and tank the tower's attacks.
If you enjoy split-pushing and finishing in seconds, most people would probably think of Milady first, as she has been the queen of tower pushing for multiple versions. However, the environment has changed, and in a season where teleportation is common, Milady ranks second. There are countless tower-pushing weapons in the Rift, the core of which is destroying towers, so fighting is good, but remember to seize the opportunity to break through the opponent's defense. Guess who it is? The Elemental Marksman, surprisingly, makes the list, ranking fifth.
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2025-02-16 11:24