In the Three Kingdoms version, the planner finally came to Sima Yi's rescue. Can the energy bar problem be solved? (Part 2)

2025-06-09 13:44

In the Three Kingdoms version, the planner finally came to Sima Yi's rescue. Can the energy bar problem be solved? (Part 2)


The energy bar is the biggest challenge in playing Sima Yi. It will gradually dissipate if you stop attacking. If you frequently stay in the wild area to kill monsters, it may not be enough for support, joining the team, and capturing people. The only advantage is the passive vision, which is like a closed-circuit television. It is used to guard against enemy invasions, retreat early, and avoid head-on confrontations.

Strong absorption of energy

Instead of abolishing the energy bar as the planner suggested, players suggested optimizing the second skill, standing in the magic circle to recycle energy. In a tight game environment, it is not allowed to stop at all, so this energy mechanism can be moved to a passive mechanism, using strong generals to absorb energy, speeding up the recovery speed, and forcing summoners to fight and release more skills. Isn't it a perfect match for the needs of a jungler? More strong generals can at least ensure that after level 4, the combo can be fully played, especially the third skill.

Relying on general skills alone is not a solution. In the past, there were kills, assists, second skill magic circle, and ultimate skill range. If we add soldiers and wild monsters to absorb energy, wouldn’t it be a good idea? Just like Lu Bu’s second skill, no matter whether it is a hero unit or a non-hero range, anyone who is close and within the release range will be slightly sucked to form a shield. With multiple ways to maintain a healthy state, there is no need to deliberately abolish the energy bar, and a highly playable hero is transformed into a simple and rough route.

Energy Limit

Secondly, you can consider adjusting the energy limit. Originally, each skill required 40 points. The hero itself adds 3 points of energy each time he levels up, and the fourth level only has 92 points. As a result, when the ultimate skill is unlocked, he cannot release three skills in team battles. He is forced to stand in the circle of the second skill until the energy is recovered before he can output continuously. He has to fight and pull, and ignore leaving the magic circle. What's more, he has to passively silence the attack and actively go around the back, like A'ke, who prioritizes attacking from behind. With this kind of fighting method, how can he keep people?

Sima Yi's energy limit is currently 200 points. Planners may wish to test changing the initial limit to 100 points. Each time a wild monster is killed, 3 points of energy are obtained. After clearing the wild area twice at the beginning of the game, and then taking into account the additional energy limit added by upgrading, it will reach 120 points after level 4. All skills can be released, and then set attacks and assists to recover 10 points of energy. This will have a probability of solving the energy problem. The math problem has been solved, and it depends on whether the planner will adopt it.


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