In the few seconds when the crystal exploded, teammates were busy celebrating, but the master was counting the number of deaths.

2025-07-28 14:15

In the few seconds when the crystal exploded, teammates were busy celebrating, but the master was counting the number of deaths.


Dying in a melee because of losing the battle is only the superficial visual effect. The death coordinates convey more information than you can imagine. Even in a team battle, if a squishy is sent back to the fountain before the tank, it most likely means that you are standing too far forward. If you are attacked from behind as usual, then ask the support to be extra careful. If the jungler does not come out for a day, the shooter should not expose his vision too quickly. If you stand too far back, are timid, and cannot keep up with the pace, the mortality rate is still very high. If the enemy has a single burst, then stick together, do not be alone, and share the damage.

Time of death: Sacrifice or acting

Then, we need to study in depth, and check the time of death. Less than a minute after the start, the first blood was taken within 30 seconds. There are only two possibilities: the teammates were too reckless and impulsive, greedy for kills, and were not strong enough in the early stage, or after fighting alone, the blood was exhausted and the assassin happened to pass by and harvested. Overconfidence burst, and the support of the team first helped the development road, and the result of two against one was only death on the spot.

It's okay to die suddenly in a team battle in the late game, it's normal. But if you die immediately during the refresh of wild monsters in the jungle, congratulations first. The jungle is occupied and the situation is immediately reversed, and the opponent gets paid. Under economic suppression, it is painful to fight and you have to defend until the end of time and sacrifice several defense towers before you can catch up with the gold coins. Only when everyone's equipment is complete, there is a chance of a comeback.

The Death Economy: How Much Is Life Worth?

If the opponent takes 300 gold coins directly after each death, it means your life is quite valuable. It may be because the number of deaths is small, the KDA is outstanding, and you have taken three heads in a row without being killed once. This kind of person who has the upper hand will soon become the number one hunting target. The gold coins dropped after being killed are enough to buy a small equipment. The death economy is high, and dying means giving away heads and money.

A worthless life also symbolizes an absurdly high number of deaths. Some high-end players have tried to adopt this strategy of giving away heads, using one teammate in exchange for the economy of four people, and finding him to stand in the front, selling people in team battles, dying frequently, and letting the opponent take the head. The bounty will not be that high. To simplify it, a few dozen heads of money are exchanged for the survival of the whole team to make money, and the opponent uses all his skills to earn some insignificant gold coins, and then counterattack after the opponent enters the cooldown. Do you think it is feasible?


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