King of Glory: The Violent Armor is outdated, and the Angry Dragon Sword and Shield are more popular among junglers.

2025-09-21 11:38

King of Glory: The Violent Armor is outdated, and the Angry Dragon Sword and Shield are more popular among junglers.


There are many aspects to consider when a hero performs and behaves on the battlefield, not just lineup matching, operating skills, observation and awareness. The most underestimated thing is the idea of outfitting, which is often overlooked. If you blindly follow the official purchase, and the situation does not allow, you will most likely be defeated in the end. For example, when facing healing heroes such as Miyue, Cai Wenji, Cheng Yaojin, Diao Chan, etc., it is impossible not to buy Sanction and Nightmare, right?

Without critical damage counters, their recovery will only be maximized. Fighting the entire battle without losing health is meaningless, ultimately giving the opponent an advantage and pushing all the way to the high ground. Tanks dominate, assassins sneak up on them. This meta is all about survival; staying alive means a chance to continue dealing damage. Crazy stacking of attack damage, and sudden death upon exiting the tower, effectively reducing damage output to zero, means armor is the only way out, hence the increasing popularity of semi-tank gear.

Movement speed increases support efficiency, and stacking attributes reduce explosive power

The Witch's Cape and Control Boots, designed to prevent instant kills from mages, have been replaced with physical defense. Previously, the most popular item was the Fierce Armor, a favorite of warriors and assassins, offering both offensive and defensive capabilities. Why has it fallen so low in popularity? In the previous update, the planners replaced the 5% movement speed with 5 points of attack damage. To maintain the original stats, they switched to a stacking mechanism. This was an unacceptable change for most heroes, especially junglers, who control the game's tempo and rely on roaming three lanes to pick off enemies, not just monsters. While the mechanics inherently provide movement, movement speed remains the most important attribute, ensuring support efficiency.

Compared with attack power, this seems less important and can be compensated mainly by other equipment. The reason is not difficult to understand. The jungler always has an economic lead and the equipment is formed in advance, so the attack power will be higher than others, which causes the instant kill scene. It is a natural law. However, the movement speed cannot be increased, which leads to players changing their equipment.

The advantage of an all-in-one offensive and defensive equipment is that it provides two attributes, but its disadvantage is that it cannot reach the target on both ends. It has 900 maximum health points and 210 points of physical defense bonus, which is a mediocre route. On the other hand, the attributes of the Angry Dragon Sword and Shield are 1350 maximum health points, 180 points of physical defense, and 90 points of spell defense. Compared with this, the choice is not difficult, right?

In the near future, planners have been constantly adopting a stacking mechanism. The problem is that the overall output environment does not allow it to play a role. In order to maximize the attributes as quickly as possible and kill the opponent instantly, buying violent armor will only delay time and replace it with continuous output.


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