After being tricked into using his skills, the mage became useless, and after missing his ultimate, his output was almost zero. Dare to step forward and take his head.

2026-01-02 14:51

After being tricked into using his skills, the mage became useless, and after missing his ultimate, his output was almost zero. Dare to step forward and take his head.


Mages are divided into three types: burst, utility, and utility. The first two have a slow power spike, mostly in the mid-to-late game, and their damage only becomes significant after their equipment is completed. The latter, after reaching level two at the start of the game, roams around to support other lanes, teaming up with the marksman and support to fight, or cooperating with the jungler to gank. The insignificant minion wave economy can be safely given to other lanes, as it is really not necessary.

Heroes who go full damage output rely heavily on their ultimate abilities for overall damage. This is their survival rule. Without skills, their combat power is greatly reduced, and they lose their ability to stand and fight. You'll often see them hiding in the back or quickly escaping the scene. Physical attack warriors, whether at full health or low health, can still continue to tank damage or use basic attacks. You can't expect a mage without skills to stay in a team fight and use basic attacks. It doesn't help with passive stacks and can easily lead to their death. Why not leave?

Unless you're a control-type mage, making it difficult for the opponent to predict your skill cooldowns, showing yourself might have a scare effect, helping the marksman drive away opponents. But if you're a burst-type mage, once caught without your ultimate, your attack methods immediately become aggressive, seemingly without any scruples. Which mage suffered such cruelty, becoming instantly useless after losing their ultimate?

Haiyue: Invincible within the illusion realm, but deals negligible damage outside the illusion realm.

Forums and expert players almost universally praise Haiyue to the skies. Undeniably, her damage output far surpasses that of many mages. Her first skill has a long range and pokes, much like Xiao Qiao's fan. Her second skill resembles Diao Chan's throwing magic orbs for control and slowing. However, her ultimate is her true core. It pulls away key targets, removes them from team fights, and allows her to fight alone in the illusion. In those brief ten seconds or so, she gains many attribute buffs, especially skill cooldown reduction. Moreover, with no one to protect her and the space narrow, unless the opponent has a way to delay, create distance, or control and slow her down, she will be on the receiving end of the attack.

Before being pulled into the illusion, a binding animation will occur, locking and binding the target for several seconds before successfully triggering the ultimate. Most Haiyue players habitually use Flash to maintain distance. If the ultimate misses, the situation becomes awkward; without any escape options, they're essentially walking into a trap for focused fire. One-on-one combat also tests skill; pulling someone in carries a certain risk—it's either you or me. High-level players with strong awareness will choose to bring Purify to remove Haiyue's ultimate, leaving her with no chance to counterattack.


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