Are there even more kill-stealing machines beyond the jungler class? In the kill rate rankings, Wan'er is number one among mages. (Part Three)
2026-04-03 12:27
The Dancing Wave Marksman, as described in Jolin Tsai's lyrics, spins, treaties, I close my eyes, Marco Polo's ultimate skill, enters a specific range, holds a gun, circles the enemy, and fires wildly in 180 degrees, during which you release your movement key and let the bullets fly freely until the skill stops or is interrupted by control. The highly mobile marksman has an outstanding kill rate of 5.97, ranking second in the development lane.
Marco Polo
This marksman has exceptionally high finishing ability, and his fighting skills are already familiar to players. With double resistance and double mobility, he doesn't rely on support to develop and can stand alone. His flexibility increases his survivability, which is why he attracts a large number of solo queue players. Entering the fray and jumping are his signature moves. Like a time bomb, it's impossible to predict when his ultimate will be off cooldown. Without saying a word, he enters the fray, clicks the stun button, and everyone is temporarily frozen in place, allowing him to deal full damage. The true damage is so great that even tanks will suffer.
Coming here, one should think that bringing him into the game would bring many benefits, so why does he become so hated? He has a high kill rate but also a high death rate, and he acts like a lone wolf, so in ranked matches, no one wants to see this hero. At least a marksman knows to stick with the team, and while attacking, his teammates are his bodyguards. Marco Polo players always ignore advice and turn a marksman's rhythm into that of a jungler. Even if he successfully enters the fray, he can't stay until the end. A marksman who trades for the support and mage is still at a disadvantage. This class should take the lead, stand and fight with positioning, and if the team is wiped out and only he is left, he can push lanes and steal towers.
A high harvest rate does not necessarily mean high average output per game.
To put it simply, consider Marco Polo versus Galo. Marco Polo uses his mobility to kill the mage, but once he runs out of skills, he's doomed. Skill-based heroes have weak basic attack damage. Galo, on the other hand, could stay in the backline firing arrows, providing continuous damage as long as she survives, with teammates willingly sacrificing themselves. Marco Polo, however, uses his mobility to poke and kite, hesitating to engage. While his kill rate is high, his average damage output is the lowest. The counter-strategy is similar to Sun Quan's: save your crowd control, and when he enters the fray, just stay put and don't overcomplicate things.
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