If you can't get a gold medal playing Mozi, stop mindlessly harassing your opponent. Is building tank items a major pitfall for his roaming performance? (Part 3)

2026-04-24 13:19

If you can't get a gold medal playing Mozi, stop mindlessly harassing your opponent. Is building tank items a major pitfall for his roaming performance? (Part 3)


The first slot is vision value. How can Mozi meet the requirements? A little tip: don't rely too much on the second skill, Thunder Cannon. One of the biggest reasons why people choose this support is that they don't have to go forward and get beaten up. They are greedy for the extremely short skill cooldown time, lazy to walk into the bushes, and afraid of being ambushed. They are not a tanky support and are easy to die when focused. What players can do is to be more aggressive in their gameplay, go to ambush first, check the target's whereabouts, and then it's not too late to fire the Thunder Cannon.

Economic transformation output and damage absorption: Semi-tank build

Mozi possesses certain offensive capabilities, hence the concept of converting economic resources into damage absorption or damage metrics. Some players might wonder, how can a support's economy, suppressed by items, catch up with teammates? It's simply wishful thinking. Without money to buy equipment, where do you get the attributes to attack and absorb damage? The advantage of a support is that these two metrics can be discussed together. Returning to the core, ranged harassment is Mozi's common weakness. His cannonballs are effective, but if not used properly, they can inadvertently lower the ratings of other roles.

For example, if you constantly hide in the back, cautiously unleashing skills and maintaining a safe distance to protect the backline, then your economy will translate into damage taken, and you won't get a high score. You might think you've done your duty and are genuinely "protecting the backline," but the key element is that you're not absorbing damage. With this metric, Bai Mozi is qualified to be a frontline tank. When playing support, don't be afraid to build tank items, strong basic attacks and shields, half a defensive item, make small adjustments, and your score will increase. Think about it from another perspective: output is closely related to damage taken. Only by surviving can you have the opportunity to attack the opponent. Semi-tank allows you to stand and fight, satisfying both metrics at once.

Team contributions: Team participation, bodyguard, conjoined twins

The third section is team contribution. Supports are indispensable; team fight participation rate is a hard requirement. As a roaming role, you must always be with the team, acting as a bodyguard. Individual heroism and solo pushing are not allowed. Mozi's requirement is over 68%, which is more lenient than expected. Spending extended periods alongside teammates pushing towers, ganking, counter-jungling, and controlling objectives immediately boosts his three performance indicators. Therefore, the "conjoined twins" strategy is indeed effective, saving a lot of trouble. Even seemingly insignificant actions like following the team to farm or providing vision from bushes contribute significantly to the score.

Image source: Internet


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