Is cooldown reduction the new mainstream for supports? Mages should avoid it, and junglers should exclude it because Smite is needed.

2026-04-15 13:08

Is cooldown reduction the new mainstream for supports? Mages should avoid it, and junglers should exclude it because Smite is needed.


The most fun part of changing seasons is exploring the new content. Most people are more interested in the new skins and simply ignore any new equipment or summoner spells. The old ways of playing are always the easiest to pick up. Moreover, there's no time to waste at the beginning of the season. In an environment full of skilled players, you can't take your time to figure things out. It's better to just observe your opponents.

The addition of stealth equipment for marksmen has been exaggerated in the test server, but practical experience tells us it's ineffective. Stick to your existing builds. But what about another item, "Convergence of Weapons"? It will be available for a season, making it hard to avoid. Whether you like it or not, some players will use it against you. Let's take a look at its strength. Basically, it will change skill forms according to the pre-selected class: supports will heal teammates; mages will deal damage and slow; warriors/tanks will provide physical damage and a 0.5-second knock-up; marksmen will gain three instances of physical damage, the first knocking back the target; assassins will deal 16% of the target's missing health as true damage, with an execute effect.

Junglers should use Smite exclusively; efficient jungle clearing is key.

The concept isn't hard to understand. After years of gameplay, it's really difficult to adjust the mechanics overnight. With teleportation becoming popular, it's time to switch to a more streamlined build, replacing Flash – is it really worth it? Of the five classes, the jungler is the first to be excluded; they need Smite to farm jungle monsters and don't need to consider this skill. Then there are the top lane heroes, diverse in type: dive-in, melee-focused, and before the change, they were understood to be warriors or pure tanks. Even so, the choices are limited. Assassin-type warriors are suitable for the Elemental Flow double-target build; heroes like Tachibana Ukyo, Miyamoto Musashi, and Allen will find their finishing damage useful after equipping it. As for other warrior/tank types, those who charge into battle wear heavy shields.

Flash is good for self-preservation; skill cooldown reduction is lagging behind, so give it to the Holy Grail.

The situation in the mid lane is not optimistic. Theoretically, there is no situation in which this summoner spell would be used. Its functionality is inferior to Flash. Even for Wu Zetian, who has a long cooldown, the chain control effect can be released from a distance. Why would she need a slowing effect? Zhuge Liang as a mage assassin might surprise people. Let's calmly observe the pro players' gameplay first.

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